Crash Bandicoot: The Wrath of Cortex was developed by Traveller's Tales and released in 2001 for the PS2 and 2002 for the Xbox and Gamecube. It's the last Crash game to follow the classic formula of warp rooms, crystals, gems, relics etc and the first game in the main series (ignoring Eurocom's party game Crash Bash) not to be developed by Naughty Dog. Like Crash 1-3 the focus is less on simply clearing every level, but going for 105% completion, a feat that requires nothing short of game mastery. The plot is pretty much copy-pasted from Crash 3, an ancient evil is released to aid Dr Neo Cortex in a dastardly scheme and only a vast assortment of precious stones can stop them. This marks the debut (and indeed, only appearance) of many types of gimmick level, including the atlasphere and helipack as well as bringing in Coco as a fully playable character in some levels, rather than leaving her with various vehicles.
Original Archived Let's Play available at the Let's Play Archive